FANTASY
GENRE NAUTICAL GAME AKA "The Big Danged Boats" | 15mm Scale | 10/2004 |
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Introduction: This is a project I've been contemplating for a long time now. I have notes that go back to 1999 or so on the game I've always called "That Big Danged Boat Game". I am sure I'll come up with a more appropriate, somber fantasy name for the game, but for now I still like Big Danged Boats or BDB . | |
Deadnought |
ANNOUNCEMENT
I finished the Deadnought last night. And have taken some pictures of same. Take a look at the Galley, or click on the thumbnail to the left. |
Design Philosophy
Having played My Galley Sally and those few other games scaled for 15mm that are on the market, I am of the opinion that simpler is better. There's so much you could add to a fantasy game, and some things you should add to a fantasy game, or it becomes just another wargame with cool looking critters in it. So I am adding magic, different boats for different races, and different technologies (mostly rowing and sails, but also steam, magic, and aerials). I'm a great one for checks and balances in design; there should never be a "winning combination that is unbeatable" in a game design that allows you to pick different categories of 'troops'. Thus, if Steam gives the Dwarven and Gnomic fleets an edge over Sailing ships, well, the engine is also crude and likely will break down constantly (and you should see what a heat metal spell will do to a steam boiler... it's grim!). If Elvish Sailing vessels have it all over the rapidly tiring Human oared galleys, well, the wind's going to change eventually. The idea is to keep it very tactical, and always (if possible) fun.
Types of Ships
Magic, and
other things
The Rules? |
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Third Point of Singularity |